Mesh Design in OpenVSP
Shaded Version in OpenVSP
Mesh Model Rendered in Fusion 360
This is a very rudimentary design that is more for practice than practicality, but I'm working on implementing moving wings into the Fusion 360 model to allow animations and rendering in Blender. A few things need to be improved: Scaling, the weird doohicky in the wings, and blending in the canards. Also, the design needs to be much fatter, probably going to blend the fuselage and wings into one structure to create a greater area for fuel, engines, etc.